In this series, I explore and analyze interesting mechanics and broader design principles. Read on if you're interested in game design, from board games to tabletop RPG or video games!
A ttRPG module to understand how charachters' beliefs evolve and shape not only their actions, but impact their in-game communities and societies.
Can we imagine a RPG where every skill or power embed roleplay or story opportunities by design?
Tabletop RPGs are too much like a box of chocolate, and not enough like Starbucks coffees.
Initiative is a divisive mechanics. While you can streamline its implementation, some games managed to make Initiative strategic component of their games.
Attributes are one of those mechanics used across virtually all role-playing games. Yet, is the added complexity worth it?
How do you know your shiny new RPG book is actually worth reading?
Sometimes hiding is better than showing.
Many games are actually racing games in disguise, and often fail in the same ways.