Design Patterns.

In this series, I explore and analyze interesting mechanics and broader design principles. Read on if you're interested in game design, from board games to tabletop RPG or video games!

Introducing my new RPG module, Catalyst

A ttRPG module to understand how charachters' beliefs evolve and shape not only their actions, but impact their in-game communities and societies.

Embedding Roleplay in Skills and Powers

Can we imagine a RPG where every skill or power embed roleplay or story opportunities by design?

Making tRPGs Compelling Again

Tabletop RPGs are too much like a box of chocolate, and not enough like Starbucks coffees.

Making Initiative Strategic

Initiative is a divisive mechanics. While you can streamline its implementation, some games managed to make Initiative strategic component of their games.

Removing Attributes from RPGs

Attributes are one of those mechanics used across virtually all role-playing games. Yet, is the added complexity worth it?

Not-So-Short and Sweet: RPG books

How do you know your shiny new RPG book is actually worth reading?

Hide your best scenes

Sometimes hiding is better than showing.

The best racing board game is a puzzle game

Many games are actually racing games in disguise, and often fail in the same ways.